Electric competition fierce growth caravan Cafe turned the scene and the content of profit advantage

Abstract:

gaming alliance CEO Feng Qing believes that gaming is the most IP pan entertainment industry in the industrial adhesive. IP viscosity is proportional to the time the user inputs, the more time the user input, the deeper the emotion of a IP, the more likely to be converted into consumption, so the mood of the game space to be excavated.

December 21st, the global gaming venues and event operators alliance gaming and electronic market companies Shen Saige announced strategic cooperation, jointly set up a "Shenzhen SEG alliance Gaming Corporation", around the SEG’s property to carry out the relevant gaming business joint development, and the construction of multifunctional gaming hall of the nation’s largest investment in Shenzhen.

 

gaming alliance is a "content + scene" business philosophy, dedicated to the layout of the global gaming venues hub, the creation of its own brand IP events, production and distribution of race program content gaming company. According to reports, the five Angel shareholders are gaming alliance, Lianzhong international, an Internet cafe, the net joint air network, palm interested in science and technology, sports window.

Chairman of the

alliance gaming investment Lianzhong Yang Qing said the popularity of the development of the gaming industry cannot do without the gaming venues and the quality of the IP events, both athletic and ornamental professional event content is one of the necessary conditions for continuous improvement. The unique alliance gaming gaming business model of Pyramid, the first step is to popularize the offline gaming venues, it is following the Beijing gaming alliance Shen Saige first home appliances competitive after the completion of a long-term selection to forward partners, the two sides will venue operators and content in the country reached a strategic cooperation, the construction of will contribute to the foundation of Pyramid.

gaming alliance CEO Feng Qing believes that gaming is the most IP pan entertainment industry in the industrial adhesive. IP viscosity is proportional to the time the user inputs, the more time the user input, the deeper the emotion of a IP, the more likely to be converted into consumption, so the mood of the game space to be excavated.

from the scene to the content of the

gaming industryThe establishment of

gaming alliance began to fish net investment together, so that we can see the importance of venues in the gaming industry. Business model of the main scene + Content Alliance gaming, is committed to the layout of the global gaming venues hub, the creation of its own brand IP events, tournament program content production and distribution.

scene, the venue is not only one net cafe, but also users of social entertainment, gaming program content production; can also be a venue rental for game companies meeting the demand side site. Under the existing Chinese, North American and European three gaming venues. Chinese in Internet cafes, investment in the United States Esports Arena in North America’s new gaming venues; in order to adapt to the European market, the establishment of ELC Gaming and Betty Big started (gaming caravan) project, namely the caravan into gaming venues, and joined the band,

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