WILMINGTON, MA — The Wilmington-based Merrimack Valley Acappella Chorus is collecting donations of soft items to this Saturday, September 29, 2018, from 9:30am to 11am, at the Wilmington Arts Center (219 Middlesex Avenue).Soft items include clothes, shoes, hats, bags, and linens/towels. In conjunction with Savers of Wilmington, every bag dropped off at the Arts Center will help raise money for the chorus to help cover the costs of rehearsal space, costuming, coaching, music, transportation, and more.(NOTE: The above announcement is from the Merrimack Valley Acappella Chorus.)Like Wilmington Apple on Facebook. Follow Wilmington Apple on Twitter. Follow Wilmington Apple on Instagram. Subscribe to Wilmington Apple’s daily email newsletter HERE. Got a comment, question, photo, press release, or news tip? Email firstname.lastname@example.org.Share this:TwitterFacebookLike this:Like Loading… RelatedThe Wilmington Insider For September 29, 2018In “5 Things To Do Today”Merrimack Valley A Cappella To Perform At Wilmington Farmers Market On July 21In “Community”Merrimack Valley A Cappella To Run FREE Workshops For Middle School & High School Female Singers In WilmingtonIn “Community”
In this Wednesday, 24 February 2018, file photo, a law enforcement officer talks with students after a shooting at Marjory Stoneman Douglas High School, in Parkland, Fla. An appeals court said news organizations are entitled to obtain surveillance video showing the law enforcement response to the Valentine’s Day mass shooting at the Florida high school. The 4th District Court of Appeal on Wednesday, 25 July upheld a lower court’s ruling that the video is public record that must be disclosed. Photo : APNews organizations are entitled to obtain surveillance video showing the law enforcement response to the Valentine’s Day mass shooting that killed 17 people at a Florida high school, an appeals court ruled Wednesday.The 4th District Court of Appeal upheld a lower court’s ruling that the video is public record that must be disclosed, despite objections from prosecutors and Broward County school officials. News organizations including The Associated Press are seeking the video to better understand the actions of law enforcement and first responders during the shooting at Marjory Stoneman Douglas High School.Authorities say the school had 70 operating video cameras that day. The media organizations are not seeking any footage depicting the massacre or any victims, but rather the video from outside the shooting scene at the school’s Building 12 that depicts law enforcement actions.The Broward County State Attorney’s Office contended the video should not be released because it’s part of an ongoing criminal investigation. The school board argued that disclosing the footage might pose a security risk by showing blind spots in camera coverage at the school.The appeals judges were unpersuaded.”The media showed the need for the public to actually witness the events as they unfolded because the narrative provided by ‘the authorities’ is confusing and has shifted and changed over time,” the three judges wrote. “The footage itself would reveal if the first responders rushed into Building 12 to confront the active shooter, formed a perimeter, or hid in stairwells and behind their vehicles for an unreasonable length of time.”The school’s resource officer, former Broward Deputy Scot Peterson, retired amid accusations that he failed to follow sheriff’s office policy when he remained outside the building instead of going inside to confront the shooter. Victims’ parents and others have also charged that first responders hesitated in a way that might have cost lives. Video of Peterson’s actions has been released.The judges called it a “sad commentary on our times” that such a full public debate about school security and law enforcement response to a mass shooting is required. But they said parents and the rest of the community needed to see the video for themselves.”Parents have such a high stake in the ultimate decisions that they must have access to camera video footage here at issue and not blindly rely on school board experts to make decisions for them,” they ruled.Broward Schools Superintendent Robert Runcie said district employees have never seen the footage because it was confiscated by sheriff’s and FBI investigators shortly after the shooting. Even though his agency had opposed public release of the video for security reasons, he said its release would help the district’s investigation by a retired Secret Service agent into the shooting, including how Stoneman Douglas teachers and staff responded.”That is critical,” he said. “We are now going to try to do as much as we can.”Sheriff’s office spokeswoman Veda Coleman-Wright said her agency did not oppose release of the exterior surveillance video “and we’re pleased to see the matter has been resolved.”The state attorney’s office declined to say whether it would appeal to the Florida Supreme Court. The appeals court said the video must be released by the Broward Sheriff’s Office within 48 hours of Wednesday’s ruling.Nikolas Cruz, 19, is charged with 17 counts of murder and 17 counts of attempted murder in the shooting. His lawyers have said he would plead guilty if prosecutors would waive the death penalty, but that offer has been rejected.
Sustainability » Love & Connecting » Invention » Urban Life » Rural Life » Food & Beverage » Work Life »GamingCrowdsourcing & Collaboration » Sports & Recreation »You could say it was nostalgia that inspired David Merrill and Jeevan Kalanithi to create the plaything of the future. Noting that modern-day games operate increasingly in the virtual realm, with the kinesthetic component reduced to the click of a mouse or tap of a screen, the two MIT Media Lab graduate students felt a fundamental absence–the physical interaction that comes from old-school toys like building blocks and board games.This was the impetus behind Sifteo cubes. The little computerized blocks communicate wirelessly with one another and respond in varying ways to being pressed, tilted, shaken and rearranged–turning video gaming into a truly tactile experience. “It’s taking the wooden blocks you grew up playing with and giving them this digital life,” Merrill says.When Merrill presented Siftables, Sifteo’s predecessor, at the TED conference in February 2009, video of the talk went viral, quickly racking up more than 1 million views. “That was kind of our Kickstarter moment–before there was such a thing as Kickstarter,” Merrill says. “That was when we realized this was more than just a cool research project and that we really needed to take this idea to the next level and turn it into a product and build a company.” Within a few months, Merrill and Kalanithi had moved to San Francisco, raised venture capital and assembled a team to help make their cubes and accompanying games ready for store shelves.David Merrill of Sifteo.That team is essential to Sifteo’s success, Merrill says, but so is the recognition that “we don’t have the market cornered on creativity.” They’ve made it a point to connect with people outside the company for game ideas, forming partnerships with Richard Garfield, creator of popular trading-card game Magic: The Gathering, and indie developers like the folks behind the Bit.Trip games. They’ve even made their software-development kit available for free online and have hosted contests and “Game Jam” weekends to encourage amateur developers to invent games for the Sifteo system.”We really care about building play experiences that are beneficial to kids, that parents can feel good about,” Merrill says. “It’s not just entertainment for entertainment’s sake.” Many of the activities available so far are puzzle and word games that encourage problem-solving, but Sifteo owners can also play the curiously named adventure outing Sandwich Kingdom and a party game inspired by the iOS game Bloop.The latest version of the cubes came out in November. In addition to Amazon and other e-tailers, they’re available at New York’s MoMA Store, the Toys”R”Us in Times Square, select Barnes & Noble locations and Marbles: The Brain Store. One of Merrill’s goals for 2013 is to expand Sifteo’s retail reach. If people can get their hands on it–literally–he’s confident they’ll be hooked by what he calls “the magic of interactivity.”More Gaming BrillianceRolePointThe Everyplay platform by Applifier lets users record iOS mobile-game sessions and share instant replays–fun for gamers; effective advertising for developers.Playground SessionsPlayground Sessions is a gamified approach to digital learning that encourages piano players to keep practicing, with real-time analysis of progress–not to mention a blessing to Tiger Moms everywhere.PlaynomicsWith Playnomics, gaming companies can analyze game-playing behavior, applying the data to marketing and monetization purposes.Zombies, Run!The Zombies, Run! app uses storytelling, sound effects and goals like collecting survival supplies to turn a workout routine into an action-packed escape from the undead.YouEarnedItYouEarnedIt is an employee-incentive rewards program powered by a SaaS platform: Each worker has a bank of points they can give to others, to be redeemed for rewards such as electronics, tickets and gift cards.higiUsing cloud-based tools to encourage better living, higi assigns users a score based on health, fitness, lifestyle, activity levels and interaction with community and social network.GoalpostGoalpost: Social gaming meets smoking cessation in this 12-week program designed to help people quit by completing tasks to earn points and participating in an online support community.AgawiCloud-based platform Agawi enables publishers and developers to stream games on tablets and TVs, eliminating the need for PCs in gaming.Mindblown LifeMindblown Labs’ Mindblown Life iOS game teaches teens money-management skills before they get to college and start racking up real-world debt: They learn to earn and save, but also to incorporate balance (if their avatars don’t stop working to eat, they starve to death). Free Webinar | Sept. 9: The Entrepreneur’s Playbook for Going Global 4 min read May 21, 2013 Growing a business sometimes requires thinking outside the box. This story appears in the June 2013 issue of . Subscribe » Register Now »